Fingers crossed we also get terrifying full-scale versions of our Memoji avatars.Īccording to Bloomberg, Apple will release the headset - tentatively dubbed Reality Pro - in late 2023 or early 2024. Orders can be placed on Monday, and the MacBook will. The headset is also expected to run its own operating system, so you can navigate via movements and your voice, rather than an adapted version of a familiar iPhone or Mac interface.Īnd just as Apple's devices have separate App Stores, the headset will have its own, with bespoke versions of the software you're used to on iPhone. Heres a rundown of what the new products announced at Apples WWDC will cost: 15-inch MacBook Air: 1,299, or 1,199 for users in education. It's been tipped to boast 4K resolution images, full body motion tracking, half a dozen cameras to provide views of the outside world, and the same kind of powerful M2 chips seen in its Macs. Image: Consumer headsets like the PlayStation VR 2 are mostly focused on gaming and entertainmentīloomberg reports communication and productivity will be among the headset's main use cases, and quoted a person who worked on the device as saying it's a "status symbol" product. Given that, and that it is being announced at WWDC, it will likely be targeted at professionals and developers at first, rather than the average customer. Mixed reality has already proved to be an expensive proposition - Meta's premium Quest Pro headset, which is more targeted towards industry and education than entertainment, launched at £1,499 last October.Īfter a poor critical reception and disappointing sales, with Mark Zuckerberg's metaverse pitch failing to move customers and investors alike, it has since dropped to a cool £999.Īpple has never been afraid of a hefty price tag, and reports suggest its headset will cost as much as $3,000 (£2,409), putting it way above the starting price of its phones, tablets, and computers. Imagine working on a virtual sculpture at your real desk, for example, or a surgeon-in-training practising a complex operation on a digital patient. Mixed reality takes that concept further - rather than some swish digital furniture and pocket monsters simply being overlaid on to your surroundings, the idea is you'll interact with them as if they were really there. Image: Pokemon Go is one of the most successful mainstream demonstrations of AR
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